Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts

Tuesday, September 11, 2012

The Future of Learning


The ANIMOTO video was an additional fun quest to accomplish. My focus is ‘The Future of Learning’. Although a very short film, the basic idea is the flow of learning from the traditional classroom to the use of virtual worlds, augmented reality, and other tools as the technology emerges. The social media has come a long way in just a few years establishing the need for engagement, immediate feedback, and motivational excitement. This social media establishes a major force showing the path to a new way of teacher-student associations. Also, the technology is improving and growing geometrically. The strength of academic and corporate interests develop videos tuned for the classroom, and development of new techniques such as projective augmented reality with markers and marker-less queues.  


Try our video maker at Animoto.


Adverse reactions from the educational hierarchy are both political and governmental. The political aspect is the old way – inertia has set in in some districts, and there is currently no direct proof of the game-based learning (Horizon Report 2012) for the future. The learning curve for teachers is steep. Yet, with the academic and corporate support a collaborative effort can make things happen. Governmental mandates direct the use of the traditional measurement system of facts and application of those facts. But, the outcomes limit where a teacher can go with gaming elements. And finally, financial pressures affect many districts limiting the ise of new technologies. Perhaps, corporate sponsorships can make the difference? After all, the student are the future employees!

Wednesday, July 25, 2012

Augmented Reality (AR) continues to get better. Matt Mills: Image recognition that triggers augmented reality on Ted.Com describes his AR development with mobile devices. URL: http://www.ted.com/talks/lang/en/matt_mills_image_recognition_that_triggers_augmented_reality.html



Matt Mills provides a fascinating presentation about the current technology of augmented reality (AR). His http://www.aurasma.com/ site offers a free download of SW to produce AR on mobile technology, i.e. cell, tablets, etc. The application possibilities are many, for education,business commercial use etc. We started with SW like Visual Basic with buttons and mouse clicks that brought up images and text to add to the basic document. As innovators can look at a need that can look at today's technology and brainstorm 'what if'' and 'why not'! Our collective experiences can offer a potential endless number of possibilities.

Augmented Reality has spread into both commercial, home, and academic research. Many researchers provide financial strength to stretch AR from the beginnings of QR codes to spatial and projected AR, and interactive AR. Social enhancement from describing locations, directions, and information to depicting new architecture in potential sites, as well as how clothing looks on before you buy!


Business Cards
BMW Auto Maintenance
Kweekies Game

 Educational forces see an added support and motivation to student from preschool to college subjects. AR is a plus to museum with information and comparisons to other artist possibilities. Students can look at a map and learn about sites at a location, or see buildings the way they looked years before. The possibilities are endless!




For those interested in tinkering with AR, try ARToolKit.

Augmented Reality (AR) has a strong future built on academic research and commercial development. Research in AR continues to broaden the the possibilities in large scale projections, and interactive AR. The future may hold holographic like imaging with real-time object interaction. The educational world embraces AR at every grade level exciting the children and fascinating the adult learners. The social aspect adds apps on cell phones from games to assistants for travel and information about present and past.

The limiting forces have more to do with the financial aspect. Projections currently for large scale require equipment more expansive and prior setup to support. Yet, projects like the "Sixth Sense" show promise.


And the data aspect for any AR requires prior retrieval and set up. The Internet continues to grow exponentially in this data available to anyone with connectivity and access. How far AR can go may depend on how easy AR objects can be created?

Pattie Maes and Pranav Mistry demo SixthSense

http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html