The ANIMOTO video was an additional fun quest to
accomplish. My focus is ‘The Future of Learning’. Although a very short film,
the basic idea is the flow of learning from the traditional classroom to the
use of virtual worlds, augmented reality, and other tools as the technology
emerges. The social media has come a long way in just a few years establishing the
need for engagement, immediate feedback, and motivational excitement. This
social media establishes a major force showing the path to a new way of teacher-student
associations. Also, the technology is improving and growing geometrically. The strength
of academic and corporate interests develop videos tuned for the classroom, and
development of new techniques such as projective augmented reality with markers
and marker-less queues.
Try our video maker at Animoto.
Adverse reactions from the
educational hierarchy are both political and governmental. The political aspect
is the old way – inertia has set in in some districts, and there is currently
no direct proof of the game-based learning (Horizon Report 2012) for the
future. The learning curve for teachers is steep. Yet, with the academic and
corporate support a collaborative effort can make things happen. Governmental
mandates direct the use of the traditional measurement system of facts and application
of those facts. But, the outcomes limit where a teacher can go with gaming
elements. And finally, financial pressures affect many districts limiting the
ise of new technologies. Perhaps, corporate sponsorships can make the
difference? After all, the student are the future employees!