Showing posts with label ideas. Show all posts
Showing posts with label ideas. Show all posts

Wednesday, August 15, 2012

Solutions to Complex Problems





Inspiration
Microsoft 'Idea' from Clip Art|
An individual can find a simple solution to problems, 
which change the way we do things. That innovative 
idea can evade discovery from many people. The 
answer, the innovation, often is staring them in their 
faces; one of those, ‘Why didn’t I think of that?” 
moments! Complex problem solutions are more 
effective solved pooling resources of more than 
one person.



Innovation Through Collaboration
Microsoft 'Idea' from Clip Art

Schreibman and Christakis discuss the structured design dialogue 
process (SDDP) in their paper The New Angora. The SDDP 
recognizes the multiple differences brought to the table by a group of people from various cultures and experiences. Through a structured process of gathering ideas, recognizing the inter-dependencies of potential solutions, and translating the terminology and conceptual understanding into a common language, a group can optimize a 
solution accepted by all. 


Christakis, A. The SDDP Process


SDDP is actually another hybrid of the Delphi Method; an interactive process gathering data, evaluating, taking another look and refining. The Delphi methods cycle to an accepted point of exhausted back and forth data and refining. The SDDP is more structured and facilitated to override the existing human flaws inherited through differences in language, culture, and experience. The SDDP makes a point of directly analyzing the differences caused by different individual thought processes, language specific to a culture, and knowledge and understanding molded through individuals’ life and education. Facilitation of the Delphi process was not originally set up to account for these differences; the Delphi process relies on group centered on a particular area of expertise. SDDP attempts to accommodate the interests of the group participating in the solution, and blend all participants into a common understanding. 

Organizational behaviorists determined several decades ago a limit to the number a manager, or a facilitator, or a teacher can appropriately manage in a group. The Delphi Methods recognized this fact with inputs from small to large groups. The New Media Consortium method utilizes the Internet, which the SDDP recognized, but with an open format of all members and a cadre of individual that rotate to referee the inputs and disseminate to all participants.

With experiences facilitators for subgroups in the SDDP the same factors of spread think and EPE come into to play although hidden in their subconscious. Educational systems and social cultural factors after years of built up experience are hard to eliminate. The forces are inherent in any innovative process.

Perhaps Sherden, in Future Sellers recommendation to weed out forecasts without the technological and trend base can provide a more sound approach to innovation. Sherden suggests empowering a group’s members, somewhat bounded by guiding principles. An open culture where information is shared offers an organizational climate that encourages the motivation to participate, and a sense of being an equal part of the group. To me, this sounds very similar to the way that the NMC determines their technology forecasts.

References

Christakis, A. The SDP Process

Follett, K. P. (2007). New agora: new geometry of languaging and new technology of democracy: the structured design dialogue process. Int. Journal of Applied Systemic Studies, Vol. 1

Sherden, W. A. (1998). Fortune Sellers

Vigdor Schreibman and Alexander N. Christakis
New Agora: New Geometry of Languaging And New Technology of Democracy: The Structured Design Dialogue Process




Thursday, July 19, 2012

If we can only see tomorrow ...

If we can only see tomorrow ... what fascinating changes might we behold? Portals is a blog about what may be, based on things we see and hear today, perhaps images and knowledge of past events, something covered in dust long forgotten, or may be the dreams of what may be! Did we ever give some thought about past dreams? Is it possible to see the potential of things to come by looking at the past. Perhaps hindsight is always better the foresight? Sometime the creative minds of the past just needed the right technology and the right forces at work to make possibilities of past dreams! A brief look at how someone's creative mind thought a moon shot (Silent Film "Trip to the Moon") could happen ...



Compare to an actual trip to the moon (Launch of First Apollo Moon Landing) on July 16, 1969 ...




Still 'Shot' into the air! Yet, the moon looks a little different ... for real!

Virtual environments (VE) provide new possibilities to the future.  VE offer the creative mind a chance to design and build new and old ideas without risk. One area with great potential is organizational conferences. Today, each attendee is represented by an avatar. One day, each avatar in the conference may have a real time animation of their facial and body motions in place of specified actions pre-stored in the avatar. There are some real-time animations with elaborate equipment not readily available. This systems base on a base human head then mapping onto the base the face. The facial expression are based on a code book of possible expressions.

The technological force is a major factor. Bandwidth is limiting for the stream of data, and multi-player interaction. Perhaps, social, some people like their anonymity, some interact better without their real face showing! Yet, take a look at some of graphics of today's online games. Some of the avatars look very life-like!

Take a look at some of the work in CG technology from "20100701 Photorealistic Facial Animation", University of Southern California, Institute for Creative Technologies (http://ict.usc.edu/) http://www.youtube.com/watch?v=2Z72U7Z75ww



Can we see real time animation in the future?

Technology continues to evolve. Algorithmic and compression routines along with multiprocessing technology add to the real-time virtual animation of human faces. The bandwidth is still a limiting factor with massively multiplayer online systems. The information era continues to grow in numbers of individual and corporate use of online interfaces. While the cultural aspect of increase use of the Internet shoes changes in the way people do business, there still remains the positive nature of existing virtual world technology anonymity offered to individuals that is removed by real-time facial rendering. Perhaps, time is the changer of acceptance of seeing oneself online? After all, preschoolers are already becoming literate with computers and the Internet!